Baldurs Gate 3 Shadowheart

Baldur’s Gate 3: How to Solve the Sorcerous Sundries Vault Puzzle

In the world of Baldur’s Gate 3, secrets abound, and among these hidden enigmas is the Sorcerous Sundries, a charming emporium catering to magic practitioners. This establishment becomes accessible during the game’s third act and conceals valuable insights, all of which are explored in our comprehensive guide to the Baldur’s Gate 3 Sorcerous Sundries Vault puzzle solution. Presented by Gamespot, this guide unveils the method of entry into this locale, the rewards awaiting discovery, and strategies for dispelling the Tharchiate Withering curse. A word of caution: This article delves into spoiler territory.

Solving the Puzzle of the Sorcerous Sundries Vault in Baldur’s Gate 3

Positioned within the Lower City of Baldur’s Gate 3, the Sorcerous Sundries shop stands as an imposing edifice adorned with vibrant windows and an inviting entrance archway, making it an unmistakable landmark. This unassuming locale harbors an assortment of tomes, scrolls, and, notably, a tome sought after by Gale.

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This establishment’s significance extends to Gale’s Wizard of Waterdeep companion quest, underscoring the importance of having him accompany you. Furthermore, the presence of Astarion or a character adept in Sleight of Hand proves invaluable due to the presence of traps and locked receptacles. Lastly, this locale serves as the gateway to unlocking the Necromancy of Thay’s formidable powers.

Gaining Entry to the Sorcerous Sundries Vault

Accessing the Sorcerous Sundries Vault within Baldur’s Gate 3 hinges on a conversation with the librarian, Tolna Tome-Monger. Inquire about forbidden books, ensuring your response is whispered. Opt to delve deeper into the Crown of Karsus, convincing her to divulge more information. She’ll divulge the presence of a key within her quarters.

Tolna’s room occupies the second floor, nestled adjacent to Lorroakan’s projection and sentries. Caution is advised, as you might attract attention here. A recommended strategy involves employing the Greater Invisibility spell on Astarion or a character skilled in Stealth and Sleight of Hand.

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Utilize a lockpick to open the door and swiftly secure the Sorcerous Sundries Basement Chest Key from the desk. Rapidly engage with a conspicuously peculiar book nestled on the corner shelf to reveal a portal. Keep in mind that another key lies within the shelf. Navigating the portal as a team invites the risk of discovery by the sentry. Consequently, a successful DC22 check encompassing various Charisma-based skills is necessary.

The Enigma of the Silverhand, Elminster, and Karsus Doors

Triumphing in the aforementioned challenge grants passage through the portal, unveiling an expanse replete with magical chests. The enchanted floor facilitates your approach to these chests, unless they remain elusive, necessitating the use of spells that unveil hidden objects. For instance, our team had the advantage of permanent Detect Invisibility due to a somewhat botched “surgery” endeavor by Volo.

Forewarned about the abundance of traps, a prudent strategy involves dispersing your team. By doing so, Astarion can disarm traps without inadvertently activating them. Within the chamber at the rear, the coveted prize, The Red Knight’s Final Strategem, awaits, bestowing upon you a Scroll of Artistry of War. This scroll empowers you to summon six spectral apparitions targeting your designated adversary, inflicting 18-78 force damage.

Onward, venturing into the opposing area brings you to a chamber adorned with three doors christened after influential wizards: Silverhand, Elminster, and Karsus.

The Silverhand door extends a hospitable welcome, while the remaining two doors remain firmly sealed. Stepping through the Silverhand door thrusts you into another compact chamber fraught with traps, which can be neutralized manually or via interaction with a wall-mounted lever. Progressing through specific doors unveils new domains akin to a rudimentary labyrinth.

Journeying through the Karsus Door: The Annals of Karsus

Continuing our voyage within the Sorcerous Sundries Vault guide, attention shifts to procuring the Annals of Karsus, an essential artifact for Gale’s Wizard of Waterdeep quest. To secure this treasure, enter the Silverhand chamber, navigating as follows: • Abjuration: Transition to the subsequent chamber. • Silver: Traverse a corridor guiding you to a lever. Activating this lever unlocks the Karsus door. • Wild: Depart via this portal to return to the primary area. Embarking into Karsus’ chamber reveals an array of treasures, including: • Foebreaker: Inflicts 3-13 damage, bypassing bludgeoning resistance; enhanced with a +2 weapon enchantment; a missed strike still delivers 1 point of bludgeoning damage. • Scroll of Dethrone: Tug on the Weave’s threads to unleash 30-80 damage.

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Yet, the ultimate prize remains the Annals of Karsus, imparting knowledge about three artifacts conferring unparalleled might upon their possessor: the Crown of Karsus, the Scepter of Karsus, and the Orb of Karsus. This juncture presents you with three options for action once these items are secured. Opting for the third choice, “Better not get ahead of yourself, the crown is still out of reach,” proves judicious, recognizing that obtaining the pivotal crown entails a patient journey.

The Enigma of the Elminster Door: The Tharchiate Codex

The journey persists, ushering us to another chamber. Return to the primary area and traverse the Silverhand door, subsequently embarking on the following path: • Evocation: Proceed to the ensuing chamber. • Wish: Encountering a corridor housing a lever that unseals the Elminster door. • Foresight: Retreat to the main chamber.

With the Elminster door now accessible, seize the Pyroquickness Hat, a double-edged accessory that inflicts self-burning upon fire-inflicted damage while granting a bonus action within the same turn. Scrolls abound in the room, complemented by the Tharchiate Codex encased in a display cabinet.

Confronting the Tharchiate Withering Curse and the Necromancy of Thay

Engaging with the codex unveils untold necromantic might, coupled with the unfortunate affliction of the Tharchiate Withering curse that diminishes the afflicted character’s Constitution by 5 points. Yet, respite lies in casting Remove Curse on the stricken character, nullifying the curse’s impact. This act grants the Tharchiate Vigor passive ability, endowing a temporary HP boost of +20 until the subsequent extended rest.

In an ancillary discovery, the inclusion of the Necromancy of Thay, carried over from Act 1, culminates in the long-awaited opportunity to peruse its contents. A wealth of knowledge materializes in the form of the Danse Macabre spell, empowering you to summon six ghouls as stalwart companions in battle.

Upon departing the hallowed confines of the Baldur’s Gate 3 Sorcerous Sundries Vault, Elminster extends a cordial greeting, segueing into the subsequent step of Gale’s quest. Your path leads to a rendezvous with Mystra in a Lower City abode, unveiling her designs for the future.

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