Armored Core 6: How to Unlock More Parts

Mech construction serves as a fundamental aspect within Armored Core 6, demanding players to exhibit adaptability in their loadouts to conquer the game’s most formidable trials. Yet, prior to enthusiasts delving into crafting lightweight skirmishers or airborne spider tanks, procuring the suitable components remains a prerequisite.

The tradition of unlocking components persists in Armored Core 6, and this tradition endures. The pursuit of expansive armaments and frames demands considerable effort, necessitating players to pilot their mechanized suits diligently to obtain their desired components.

Acquiring More Components:

Multiple avenues exist for procuring mech components, with the foremost being the completion of missions. Progressing through the Armored Core 6 narrative gradually bestows access to a wider array of secondary weaponry, chassis types, and internal mechanisms for the mechs. As the campaign advances, access to more sophisticated components becomes feasible, while faction-specific components emerge post successful missions for entities such as Balam and Arquebus.


An additional avenue to obtain components in Armored Core 6 involves Loghunts. During specific missions, players might encounter adversaries flagged by the Combat Log emblem positioned on the top left corner of the lock-on reticule while engaged in combat. The inaugural occurrence of such foes is encountered in the “Destroy the Transport Helicopters” mission via the BAWS Tetrapod, an entity Walter advises players to disregard. Accumulating an ample number of logs raises the Hunter Ranks, facilitating access to novel components exclusively obtainable via Loghunts.

Lastly, tutorial missions represent an avenue to acquire further components. Serving as concise introductions to the fundamentals of combat and the mechanics governing unique mech archetypes and weaponry, these tutorials demand minimal time to complete. The rewards bestowed in the form of components prove efficacious for specific builds and early-game scenarios.

Considering the connection between Loghunts and narrative progression, alongside the finite nature of tutorial missions, the optimal strategy for accruing components pivots toward main campaign missions. Players grappling with challenging encounters must experiment with their existing resources and adapt their tactics to surmount hurdles.


Components unlocked through missions mandate procurement from the Parts Shop. Conversely, those acquired via tutorial missions and Loghunts are gratis, promptly adaptable into mechs upon acquisition.

Balancing Weight and Energy:

Fundamental to mech construction is the equilibrium between weight and energy limitations. Bulkier mechs exhibit decreased mobility, necessitating robust legs to accommodate sizeable, potent armaments. This, however, engenders significant energy consumption. Augmenting energy reserves entails acquiring a fresh Generator, albeit potentially at the cost of reduced capacity or slower recharge rates. Striking a balance entails trade-offs; lighter mech configurations may necessitate downsizing weaponry but boast enhanced speed and energy efficiency.

Harnessing Boosting Capabilities:

Boosters assume paramount importance, particularly for weighty builds. Adequate boosters are essential to avert sluggish dodging for robust configurations. Conversely, lighter builds can opt for lightweight Booster setups, facilitating frequent and rapid boosts with minimal energy expenditure. This dynamic enhances evasion against incoming enemy fire.

Ammunition Supply and Costs:

While sizeable armaments exert allure, the associated ammunition expenses warrant consideration. A preferred setup for combatting opposing AC units involves dual Gatling Guns flanking each arm, complemented by an array of overhead and direct missiles positioned on the shoulders. This potent configuration often overwhelms rival AC units. Nevertheless, post-mission expenses ensue for non-replenishable ammunition expended. For instance, a complete Gatling Gun clip can incur roughly 50,000 units. Distributing this expense across dual arms and potential mid-mission resupplies prompts reconsideration of wielding substantial firepower.

Melee Weaponry:

Amid concerns of ammunition depletion, melee weapons emerge as a viable option. Melee weaponry entails no ammunition expenditure, with numerous variants featuring charge modes to amplify damage output. While energy consumption tends to be high, and proximity to adversaries is requisite, melee armaments generally inflict superior damage, proving advantageous against staggered opponents.


Tailoring Tools to Situations:

Adapting to adversaries equipped with substantial shields or defenses mandates mech reconfiguration and strategic shifts if missions become formidable. Certain strategies prove more effective. For instance, a Pulse Shield-reliant boss encounter necessitates wielding a Pulse Gun capable of swiftly dismantling these defenses. Virtually all bosses possess inherent vulnerabilities, thereby mandating players to identify and exploit their specific weaknesses.

In essence, Armored Core 6 demands a nuanced approach to component acquisition and mech construction, emphasizing resourceful adaptation and strategic calibration to triumph over the game’s challenges.

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