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Armored Core 6: How to kick

Enthusiasts and players of Armored Core 6 are abuzz with excitement over the game’s array of distinct and unique abilities. Among these abilities is the Boost Kick, a feature carried over from the previous installment but now enhanced to offer an even more effective means of dispatching adversaries. To assist both newcomers and dedicated fans, we’ve put together this comprehensive guide, by progameguides, on how to employ the Boost Kick effectively within Armored Core 6.

Unlocking the Boost Kick in Armored Core 6

To gain access to the Boost Kick in Armored Core 6, one must first make progress through Chapter 1 until reaching a certain point. Upon unlocking the Arena, a new segment of the game called OS Tuning becomes available. Prioritizing the acquisition of the Boost Kick is advisable, and it merely requires a single OS Tuning Chip to activate. Remarkably, there is no need for manual attachment to your Core within the game; it automatically equips as a passive enhancement. Furthermore, Armored Core offers the option of custom paint designs for added personalization.

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Utilizing the Boost Kick in Armored Core 6

Executing a Boost Kick in Armored Core 6 mandates that you have a hard lock on your intended target. However, if your aim is to stagger opponents, this maneuver proves highly effective. In order to trigger the Assault Boost, a prerequisite for the Boost Kick, press the L3 button in the direction of your target. Subsequently, initiate the kick itself using another L3 button input. Although the process appears straightforward, the timing aspect holds paramount importance, and mastering it will be key to achieving success.

Acquiring More Components:

Multiple avenues exist for procuring mech components, with the foremost being the completion of missions. Progressing through the Armored Core 6 narrative gradually bestows access to a wider array of secondary weaponry, chassis types, and internal mechanisms for the mechs. As the campaign advances, access to more sophisticated components becomes feasible, while faction-specific components emerge post successful missions for entities such as Balam and Arquebus.

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An additional avenue to obtain components in Armored Core 6 involves Loghunts. During specific missions, players might encounter adversaries flagged by the Combat Log emblem positioned on the top left corner of the lock-on reticule while engaged in combat. The inaugural occurrence of such foes is encountered in the “Destroy the Transport Helicopters” mission via the BAWS Tetrapod, an entity Walter advises players to disregard. Accumulating an ample number of logs raises the Hunter Ranks, facilitating access to novel components exclusively obtainable via Loghunts.

Lastly, tutorial missions represent an avenue to acquire further components. Serving as concise introductions to the fundamentals of combat and the mechanics governing unique mech archetypes and weaponry, these tutorials demand minimal time to complete. The rewards bestowed in the form of components prove efficacious for specific builds and early-game scenarios.

Considering the connection between Loghunts and narrative progression, alongside the finite nature of tutorial missions, the optimal strategy for accruing components pivots toward main campaign missions. Players grappling with challenging encounters must experiment with their existing resources and adapt their tactics to surmount hurdles.

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Components unlocked through missions mandate procurement from the Parts Shop. Conversely, those acquired via tutorial missions and Loghunts are gratis, promptly adaptable into mechs upon acquisition.

Balancing Weight and Energy:

Fundamental to mech construction is the equilibrium between weight and energy limitations. Bulkier mechs exhibit decreased mobility, necessitating robust legs to accommodate sizeable, potent armaments. This, however, engenders significant energy consumption. Augmenting energy reserves entails acquiring a fresh Generator, albeit potentially at the cost of reduced capacity or slower recharge rates. Striking a balance entails trade-offs; lighter mech configurations may necessitate downsizing weaponry but boast enhanced speed and energy efficiency.

Harnessing Boosting Capabilities:

Boosters assume paramount importance, particularly for weighty builds. Adequate boosters are essential to avert sluggish dodging for robust configurations. Conversely, lighter builds can opt for lightweight Booster setups, facilitating frequent and rapid boosts with minimal energy expenditure. This dynamic enhances evasion against incoming enemy fire.

Ammunition Supply and Costs:

While sizeable armaments exert allure, the associated ammunition expenses warrant consideration. A preferred setup for combatting opposing AC units involves dual Gatling Guns flanking each arm, complemented by an array of overhead and direct missiles positioned on the shoulders. This potent configuration often overwhelms rival AC units. Nevertheless, post-mission expenses ensue for non-replenishable ammunition expended. For instance, a complete Gatling Gun clip can incur roughly 50,000 units. Distributing this expense across dual arms and potential mid-mission resupplies prompts reconsideration of wielding substantial firepower.

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